I make props for a small indie project…
I make props for a small indie project and I have been feeding it flat product photos and rough concept sketches. Generation lands between 14 and 26 seconds for me. The quad-dominant topology matters more than the speed, because I can open the mesh in Blender and work the edge loops without retopologising the whole thing first. STL goes to the printer, USDZ goes to a client's phone when they want to walk around it. Credit cost is easy to plan for, 1 for mesh alone and 3 with the PBR set. The one thing that caught me out is that 4K textures need Pro, so a handful of my early exports had to be generated a second time.








